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Channel: Mac – Blog | Photon: Multiplayer Made Simple
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3.2.1.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS...

We have just released version 3.2.1.0 of the Photon Native Client SDKs. What has been changed since the 3.2.0.0 release 3 weeks ago? We have – added Linux as new supported platform for our C++ clients...

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3.2.1.1 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS...

Version 3.2.1.1 of the Photon Native Client SDKs, which is just a small bugfix release, has just gone live. We have fixed the issue, that on all other native platforms than iOS encryption didn’t work...

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3.2.2.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS...

Version 3.2.2.0 of the Photon Native Client SDKs has just gone live. Here is a short list of the most important changes (for the full list please have a look at the release history files, like usual):...

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3.2.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, Playstation...

Version 3.2.5.0 of the Photon C++/objC Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.2.0 (for the full list please have a look at the release history...

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4.0.0.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X and Windows

Version 4.0.0.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 3.2.5.5 (for the full list please have a look at the release history files,...

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4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and...

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files,...

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Released Photon Native SDKs v4.1.3.4

Notable changes since 4.1.3.3: added Client::reconnectAndRejoin() to the LoadBalancing-cpp library, which you can call when your client loses its connection while it is inside an active game to make...

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Released Photon Native SDKs 4.1.4.0

Notable changes since 4.1.3.4: general changes: added: XBox 1 as new supported platform added: overloads of PhotonPeer::connect() with new optional parameters to supply custom init data to the server...

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